

- #DAWN OF WAR SOULSTORM DOWNLOAD WRAITHGUARD MODEL INSTALL#
- #DAWN OF WAR SOULSTORM DOWNLOAD WRAITHGUARD MODEL MOD#
Each variable has a drop down list to let you choose other variables, far more then the 8 visible here. This is your primary method of testing if motions and actions work as intended. For example if I have the default action group selected it will play an idle animation, but if I increase the velocity variable above 0 the unit will start to walk, assuming the unit has been set up correctly. The variables panel listed along the bottom lets you simulate various ingame conditions. If I select the idle action it will only play idle animations and so on.Ĭertain action names are automatically added the the top level of the action tree.

For example if I select default it will show all idle, moving, shooting and aiming animations depending on what variables are enabled in the bottom panel. When you select an action or motion in the action tree the OE will play all animations grouped under it. Animations have some 1s and 0s next to them.

The green film strip indicates a motion, the blue strip is a motion group and the purple film strip is an action. Also expand the idle action.Īs you can see the idle action has a motion group called idle_all and three idle motions, which each have one idle animation. Highlight default in the action tree then expand Action Properties on the right side of the OE. Actions can also contain a list of actions. Animations are grouped into motions and motions are grouped into actions. Default is where most of a models animations are organized. ebp, then on the left side panel expand Anims / Motions / Actions then expand Action Tree then default.
#DAWN OF WAR SOULSTORM DOWNLOAD WRAITHGUARD MODEL MOD#
Launch OE though the relic's tools dropdown in corsix mod studio. Always open a model in OE before doing any work in 3ds max, there is nothing worse then spending hours on animation just to find out that OE can't open the exported file. Some units will crash OE when it tries to open the file, even if I haven't made any changes to the unit. Note that My_Mod isn’t actually your mod folder but a special folder used only for the OE to export to. OE exports to C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\My_Mod\Data\art\ebps\races\race_name and automatically converts the. ebp has all the data OE adds such as the action tree and file paths for sounds and fx. sgm contains the model and animation data exported from 3dsmax while the. sgm files that must be in C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\race_name\troops Henceforth I’ll refer to this as Datageneric for brevity. Use DawnOfWarUnSGA to extract the games fx and sound folders in Dawn of War - Soulstorm\DXP2 then copy them to the locations below.Ĭ:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\My_Mod\Data\art\FXĬ:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\My_Mod\Data\Sound Texturing is outside the scope of this tutorial. Instead use IBBoards texture tool to convert textures in datasrc. rsh textures in C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataGeneric\My_Mod\art\ebps\races\race_name\texture_share Textures used by the OE are automatically generated when you export from 3ds max.ĭo not use textures from data generic in your mod as they have been reported to cause issues.
#DAWN OF WAR SOULSTORM DOWNLOAD WRAITHGUARD MODEL INSTALL#
Install to C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools If you haven't installed 3ds max 2008 read this first: This guide assumes a passing familiarity with corsix mod studio. AKA the tutorial I wish I had when I was starting out.
